bEnableOverlordMaxManaHack: Allows changing the Overlord's max mana to fDesiredOverlordMaxMana - unless it's already higher, of course. Infinite mana applies to the Overlord only. bEnableOverlordInfiniteMana: Allows replenishing the Overlord's mana, a.k.a. bEnableOverlordMaxHealthHack: Allows changing the Overlord's max health to fDesiredOverlordMaxHealth - unless it's already higher, of course. bEnableOverlordHealth: Allows replenishing the Overlord's health, a.k.a. bEnableOneHitKill: Allows killing enemies with a single blow applies to both the Overlord and all minions. You'll need to pick up at least one gold for the game to refresh the other memory locations. bEnableGoldHack: Allows changing amount of gold to iDesiredGold - unless it's already higher, of course. bEnableMinionLimitHack: Allows changing minion limit to iDesiredMinionLimit - unless it's already higher, of course. v1.4 of the Overlord-Raising Hell binaries. Since the binaries in the 1.4 patch are identical on both 'Overlord' and 'Overlord - Raising Hell', this table will work on both games. The game impresses in its ability to play like the first game, yet still feel completely different in execution.Lacking a decent game lately, I dug this game up from the closet. Timing the attacks of Minions and working out some of the rather cool puzzles to take out enemies leads to some inventive gameplay and a few of the more interesting bosses I’ve tackled in a long time. The game deserves praise for some inventive boss battles (except for the excruciatingly horrible final one). The attachment players feel to Minions also adds to the frustration a little, since Minions are still, at the end of the day, dispensable, and they will frequently die, if not by the hand of enemies, then by jumping in water or simply disappearing for no reason. Sadly, the repeated resurrection animation for every single Minion brought back to life gets very boring very quickly. The game also lets players get more attached to Minions if they wish, with the ability to resurrect any favorites that get killed. Using the Minions to hunt for spells, health, mana and Minion upgrades is always fun, as is acquiring three Mistresses and getting to boink them. What should be a fun and empowering sub-game turns into a rather boring and dull experience, especially when you have one villager left and are looking for a needle in a haystack.ĭespite all these numerous and blatant faults, however, Overlord II is still a bloody good laugh. Unfortunately, in order to totally take control, players need to dominate or destroy 100/100 villagers. As the game progresses, players will take control of towns and get the option to either slaughter the population or completely enslave it. The Overlord has the power to drain innocent bystanders of life or control their minds and turn them into loyal servants. Whereas the last game allowed the Overlord to be good or evil, this game focuses more on being either a slave driver or a merciless destroyer. One of the biggest additions to the sequel is the “Destruction or Domination” system. While options as a Minion are limited, being able to disguise and infiltrate is good fun, especially due to the fact that a disguised Minion really couldn’t pass as an Imperial guard, but the moronic enemies think that your Minions are just “short.” There is a lot more to do this time around, but sadly, for every new addition, there seems to be a new problem.Īlso joining the host of features is Minion possession and Minion disguises, where The Overlord can take over the body of one of his cackling servants or dress them up like enemies at key points in the game. Siege weapons and ships can now be controlled after Minions are sent to power them, and each class of Minion gets its own unique mount at points in the game, which have special bonus effects for your horde. While the game could have gotten away with simply providing more of the last game, this sequel comes up with some impressively inventive ideas and has made the game feel so much more interactive than before. Putting the issues aside for a second, it has to be said that Triumph Studios has not rested on its laurels when crafting Overlord II. Controlling the minions and the camera with the right stick is a hassle, and it’s difficult to juggle the game’s four different Minion classes, each of which have their own specific uses in battle. Overlord II keeps the control scheme of the last title, which basically does as good a job as it can with the complex controls, but still gets muddled and confused all too regularly. As with the last game, players get to control a gang of vicious Minions who will do his bidding.
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